A swift march later found the Broken Men at the Rampant Griffin inn, sleeping off another night on the cider and blearily preparing for combat. Following a trail of trampled undergrowth, vegetable plots and pieces of discarded goat (and perhaps....villager?) they reach an old tree stump with a deep hole beneath it. Uncertain noises came from the inky darkness......
Clambering down via a rope, they find themselves in a dimly lit....DUNGEON!
The dungeon in all its gloominess, the Broken Men to the left and a pack of kobolds dead ahead....
The scout lurked ahead, right into a pack of kobolds, a savage fight followed in which the scout was cut down before his fellows could support him. The broken men charged in, hacking the kobolds but not without injury....the kobolds fled.....
The kobolds flee but seem to activate some undead in the far distance...Jorphil of the Blue Cloak spots a staircase down the corridor, but with losses mounting, Ael the Ready decides to call it a day any leads his men out of the depths....
This was a fast little adventure fought out using Holmes basic D&D rules.
The Broken Men were level 0, AC5 htk 8, armed with a variety of swords, axes and a couple of crossbows; Ael was level 2, 14 htk, AC5. Treasure taken was minimal and 100 expts awarded overall!
The Broken Men are not rangers as such, more like the Nightswatch in GOT. I dont intend to detail each of the Broken Men, apart from Ael the Ready, treating them instead as a gaggle of henchmen, a sort of 6 headed NPC. They will however gradually increase in experience.
Cheers!
Math
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